-Zombies are about to capture the world, and we are hiding in the library! Are you kidding me? Steps a store of films for adults across the road! "Paranorman, or how to tame a zombie" .
Connoisseurs of modern popular culture know a lot about such a fantastic assumption as an apocalypse performed by a zombie. Real burnt geeks are firmly sure that the dead will not rise today and tomorrow. But our contemporaries for the most part have a load of valuable knowledge for action in such a situation. The source of information regularly acts cinemas, television screens, books and comics. The video game industry can fully say its weighty word in the theoretical dispute about the methods of survival among unaponed aggressors.
What useful experience can be obtained in the process of night sessions with a gamepad in their hands and in what cases you can disagree with game screenwriters and designers?
The zombie invasion accompanies surprise, mass and inevitable panic among the townsfolk.
Arm yourself, equipped, dress according to the weather
You will need everyone who is able to hold weapons. Age and Paul lose value.
Immediately after the awareness of the sad fact that the dead flatly refused to lie mournfully in the cemetery, one should take care of the first necessities. Without weapons, the chances are insignificant. And it’s good if you turn up to you abandoned by the valiant district police officer. But in any case, the number of cartridges is limited, and the shots will attract ghouls from the entire district.
Therefore, we will come in handy for a weapon of a stabbing, chopping and shock-growing effect. Or any objects suitable for its intended purpose. It is on the process of beating the dead by heavy and pointed guns that a successful Polish action in the first person was built Dead Island. Rapper Sam or football player Logan under your leadership can calm the zombie squad with an oar or even a broom. A long handle and solid weight of weapons are welcome, but to portray before the ghouls of a manner of gangster, waving a dangerous razor, it will not work.
Good sickle is useful not only on the farm.
Adventures of the head of Ash Williams in Evil Dead : Regeneration and Juliet's charm from Lollipop Chainsaw Although they do not claim to be depth and drama, they carry an important message: a good chainsaw is indispensable in the heavy year old zombie. The fabrics of the deaths, thoroughly touched by the decay, will instantly creep from contact with your buzzing instrument of retaliation.
Smart girls take care of security. And take with them, leaving home, a chainsaw.
Particular attention should be paid to clothes. Zombies of standard “configuration” cannot boast of either shark teeth or tiger claws. An ordinary leather jacket, a revived dead man, simply cannot bite. The heroes of games for reasons that are clear only to them usually ignore the protective properties of clothing.
In a great series of games based on comics The Walking Dead From the team Telltale Games With a sufficiently convincing presentation of history, annoying logical inconsistencies can be noted: even experienced heroes from The Walking Dead: The Game enter the battle with zombies literally driving their sleeves.
Judging by the clothes, the survivors team gathered for a picnic or fishing.
This is interesting: __ The awkward behavior of the survivors in the television series is especially striking The Walking Dead from the company ABC. Rick, Deril, Maggie and other half -dozen telemotes, the heroes seemed to deliberately dress in sleeveless jackets, T -shirts and shorts. No one wears protective glasses or just gloves, although the blood of infected dead people sometimes splates the fighters with undead from head to toe (one familiar from among crazy scientists prompted us that the blood from the zombie could not spray due to the stop of the circulatory system). https://sister-site.org/shiny-joker/ Moreover, the characters of the series for defense from ghouls carry pennies in pockets instead of homemade copies from construction reinforcement. But Danny Boyle in the cult film “28 days later” by a middle -aged Briton successfully fits away from the infected, packed in the armor of the policeman to suppress the riots.
Look for refuge and supplies
Among the remains of civilization, it is easy to find shelter. You can hide in any ruins.
Even if you decide to repeat the standard plot of some Road Movie and set off on the wandering by the ruins of civilization, you will need housing, albeit a temporary. Even those games that emphasize the action, for the most part, provide the hero with a place for respite.
The success of the State of Decay project is largely based on the addictive process of managing a group of survivors and strengthening the improvised fortress. We fill the closet with supplies and medicines, carefully clog the windows with boards and stand on the hour of the sentry, looking for the detachments of the dead.
The fortification of your dream can be built in the future Fortnite, And in the role of the besiegers, naturally, zombies will perform. Mammary citizens in the first part try to hide in the shopping center Dead Rising, Such a plot arrangement was invented by a moviewriter veteran George Romero and was the last time very competently used in Hollywood Zakom Snyder ( "Dawn of the dead" , 2004).
The medieval castle would become an excellent refuge during the invasion of monsters. A lot of such castles have been preserved on the territory of both Europe that have received the status of cultural values.
The issue of food in video games about zombies often remains behind the scenes, attempts by The Walking Dead: The Game to fill the pockets of chocolate bars on gameplay affect. Nevertheless, fuss with a conditional backpack in games about a zombie crisis is important.
London epic Zombi( Zombiu ) I was able to surprise with an interesting game feature: if your alter ego was bitten by the same, you get under the control of a completely different surviving Englishman who can find his predecessor and assign a backpack, full of you in a “past life”.
Know your enemy
The world of video games showed us zombies in a variety of variations.
Zombie apocalypse in the world of video games rarely passes according to a single scheme. Even the rotten holes of the show themselves can be very different in different projects. It is necessary to indicate the weaknesses of the enemy and use them. The standard zombie, as every first -grader knows, is slow and clumsy; The brain, the nervous system and other important parts of the human body work somehow, because with the walking there was such a nuisance as death, and the decay confidently does his job. In most cases, you can escape from the zombie, although the heroes Left 4 Dead Would argue with this: in their world, the infected people run to the victim, like students in love with a pharmacy.
It is not necessary to spend valuable ammunition on the monsters, and it is very strange that the heroes of games do not use elements such as fire or cold against the restless. With a successful throw of Molotov cocktail into a crowd of zombies – and zombies, as you know, gather in indecently large crowds – you will probably achieve a great result. Lighting monsters, having fun pounding, set fire to their comrades, and you only have to run away from such a firewall.
The low temperatures for the walking dead are even more dangerous: the decayed muscles and tendons will simply pull in the cold, and the survivors will be able to make a total “zombicide”, the main thing is to wait for winter cold weather. Gamdev thematic projects for some reason do not give the above opportunities. But some video games allow you to remind the ghouls that the good old law of earthly attraction has not yet been canceled. The fall with a large (and preferably – very large) height guaranteed to kill any rebellious dead man. Fans of the extraordinary combat system probably remember how many simple human joy the fellow kicks were delivered, with which Saref, Hero Dark Messiah of Might and Magi C, He threw the zombies into the bottomless abyss, exploring the Temple of the Spider.
Zombies prefer to walk in crowds. Survivors should be used for successful counterattacks.
If there are zombies, it is best to blow up the means and skills. Players with experience probably remember the brilliant trilogy of tactical games Myth. Some missions in Myth have clearly demonstrated how effective manual bombs of gnomes are against the cluster of inhibited zombies. A dozen people greedy to the human human, flying into pieces, for many one of the most striking memories of the games of the 1990s. By the way, Myth: The Fallen Lords already in 1997 excellently embarrassed the minds of three -dimensionality, a free camera and the laws of physics in action.
Zombies are different, and you never know what kind of variety you will have to deal with. Do not be surprised if, in the vicinity of the city, the Pripyat phlegmatically hobbing zombies open fire from machine guns for you; local feature, please shoot back. According to the laurel Naughty DOG , In the world The Last of Us Predatory creatures, once former people, lose their eyesight and use primitive echolocation. For a terrible click, they were nicknamed “clicks”, but the lack of eyes leads to the fact that some smugglers crawl from monsters almost under his nose, silently showing indecent gestures. And the zombie who captured the eastern city of Harran (game Dying Light), obey the daily rhythm, and the most rabid and dangerous creatures are chosen on the streets at night.
It is easy to outwit clickers. It would be time to understand the monsters that you need eye and eyes!
It is easy to conclude that the more emphasis on the action and fumes are made by the developers, the less useful information about the zombie can be obtained from such projects. The Dead Riding series, for example, argues that a good lawn mower will be an effective means. Better yet, put a bucket on the zombie's head with an electric drill hidden inside.
The same series of games makes it clear that in order to destroy a walking dead man it is not necessary to shoot him in the head, according to the covenants of respectable classics: in the world of Dead Riding, zombies die from ordinary wounds, with hammer, axes, electric currents and goods from an intimate salon. And in the 2004 adrenaline meat grinder, Painkiller, Zombies unpleasantly surprise the protagonist, throwing his own rotten flesh into it with shreds of his own rotten. The faint of heart, as usual, is advised to play hardcore agricultural simulators.
Show ingenuity and dexterity
Although, according to some conservatives, video games are entirely consisted of conventions and scenario cliches sewn with white threads, the heroes of many games use the same tricks and tricks as the characters of the films and television series.
As soon as the walking dead captured cities and weights, in some games the survivors try to disguise themselves under the undead (the mentioned action of Dying Light, for example). The hero, smeared with the obligation of the revived dead man, other zombies are mistaken for twin. In the television series “Walking Dead”, the assumption is expressed that those same walking determine the victim by the smell, and this smell should be interrupted by the stink of decomposition.
We will express the reasonable distrust of the version of the Sheriff Rick: after the physical death of the body, the zombie simply cannot worsen the sense of smell, which in living people is very much inferior to the sense of the zone of any elderly mongrel. In the same series as in the comic, the survivors will chop the right and the left of the comrades to the left of the comrades, if the dead man struggled by the hand or leg of them. But in the first season of the game The Walking Dead, the amputation of his chewed hand did not help the protagonist. So trouble should be prevented, not corrected.
The found boat will increase the chances of salvation. Swimmers from zombies unimportant.
Bring yourself with a means of movement. Even a good horse would have served perfectly during the development of America, since the zombie would decide to prevent this development (see. Red Dead Redemption: Undead Nightmare). And the car on the move will serve as a shelter from the slobberry hugs and an active attack, verified by the heroes of the state of decay and ArmageDdon Riders.
But a real happy ticket for the survivor can be a train -eating rod, as in the project The Final Station, Zombies in any quantity are powerless in front of the railway beast, unless they mastered the methods of Belarusian partisans and did not decide to arrange a rail war.
Get ready for reassessment of moral values
Robert Kirkman, one of the main demiurges of the Universe of the Walking Dead, has achieved the success and popularity of his brainchild, shifting the emphasis from monsters on surviving people. According to Kirkman, the survivors in the conditions of the Apocalypse will be dangerous for their own kinds more than carnivorous monsters.
The idea is not new, back in the middle of the last century, John Wynde convincingly spoke out on this subject in the novel "Triffid Day". The scriptwriters of the video game for the most part with this statement agree and leave in their projects a sentence on the danger of the loss of humanity against the background of the end of the world. For elementary survival, many Homo sapiens will throw off the fetters of morality and quickly correct the principles of attitude to the remnants of society, it is difficult to argue with this. And the institute of private property will fall instantly, do not go to the fortuneteller.
Nigan is more dangerous than any zombie, although he does not try to eat people alive.
In The Walking Dead: The Game, we have to deal not only with robbers and killers, not only with cannibals, but also with newly formed communities, like the inhabitants of the Crawford region in the city of Savannah. Crawford tried to survive through the most severe discipline and ruthless cleaning of his ranks from weak and weak. Old age or illness equated to the sentence.
Baby Clementine will not give herself offense either dead or alive.
A lot of problems were delivered to the hero of the game Deadlight From the studio Tequila __Works (recent authors Rime) selfless owners of the city with weapons in their hands; zombies, at least did not shoot defeat. Unceptual businessmen are trying to cash in on the apocalypse in the Dead Riding series. Bandits and psychopaths will be hidden in caches and shelters; In the first part of Left 4 Dead, one madman tried to set the horde of monsters on four heroes, hammering in a church bell.
This is interesting: __ is somewhat belated, peculiar, but in its own way wise advice can give, in case the zombie's invasion of the Zombie, Edward Stubblefield from the Hitian game Stubbs The Zombie in Rebel Without a Pulse (2005). Starina Stubbs claims that if you are a zombie, this is not a reason for the spleen. It is necessary to surround themselves with universal friends, to ensure the triumph of chaos and anarchy, to compete for their love and to provide yourself with a full nutrition.
Edward Stubblefield has become one of the most recognizable antiheroes in the world of games.
Of course, the probability of a zombie apocalypse is as great as Tugrik’s ambulance over the dollar. This material is designed to show that the popular topic in the field of video game development was not bypassed and managed to submit in a variety of variations. That the wealth of setting, plots and scenario zigzags in Gamdev is not inferior to such in literature and cinema. And among attempts to entertain the user with the next invasion of the Devomers of the flesh, it is easy to find – which is important – deep thoughts about the main. About at least that should remain a person, even if everyone around has turned into hungry zombies.